The view count is rising following the release of Paramedic Robot episode 1. I can see that it is finding its way into search engines, but I can also see that many people are only watching a few seconds of it before moving on. I can only assume many of them discovered it through a link in one of the shorts I’ve released this week and they assumed it would be less than 60 seconds.
A large part of me wants to stop posting videos and allow the pieces to fall where they may. I kind of just want to stop everything related to Paramedic Robot for a while and create some music instead. Sometimes I think about reliving my glory days and returning to my former career path, despite knowing those days are long behind me.
There a passage in scripture that advises one to never look back to the path left behind. It is meant to apply to sinful behavior, and the excitement that may have come with it. I think it also applies to your current venture.
Whether you are stringing together a plot, rhyming a verse, or building a machine, it is always tempting to quit midway due to unforseen circumstances. I saw a recent clip from Joe Rogan where he speaks about persistence and the importance of tenacity. His words always strike me because I remember when he began his show on youtube. He used to get about a hundred views an episode and I felt bad because I remembered him from Fear Factor. At the time, youtube was no place for celebrities – that was for amateurs and people who couldn’t cut it in Hollywood. Now look at him today – any A-lister would be lucky to be featured on his podcast.
I feel certain that the greatest joy in a man’s life is the pursuit of a dream. Whatever goal your after, the joy comes from the journey – not the treasure. When you reach your goal the former obstacles you faced will add to the legend of your eventual triumph.
To put it another, if you pursue a worthy path you will come across roadblocks along the way. It’s imperative you remain creative in spite of these boulders, because what you can’t pick up you can roll, climb, or even blow up.
I hope you greet your obstacles with a smile and step forward even when you’re unsure about the ground ahead.
I didn’t have time to make a comic yesterday, which means I failed my weekly social media commitment. Truth be told I ran out of time. I work graveyard shift Wednesday through Saturday and fell asleep straight when I arrived home.
The above still is the east parking lot to the hospital. I thought it would be interesting to breakdown why this animated episode has taken me so long.
Each and every creation takes time – obviously. But I believe in this undertaking because the process will become more efficient in the future.
Lets start with the background. It was designed together and exported as 6 separate layers. The layers are placed together in order of dominant perspective. The layers are as follows:
1.)Front streetlight
2.) Brick Wall
3.) Rear Wall
4.) Rear street lights
5.) Pavement
6.) Street, shops, and skyline
Most photography programs interpret layer order as dominance. For instance, if you have two boxes of the same size, one green and one blue, the layer on top will be the only one that is seen. Place the blue layer on top and you will see a blue box.
Now we move on to the other images. We have background characters and vehicles. These were also designed and exported as PNGs. These PNGs are placed among the background layers before the scene is rendered. For instance, I can see from the image above that the background characters were likely placed on top of every scenery layer. The vehicles vary. If I wanted to have a car moving behind the rear wall, I would simply place it between the rear wall and the street and shop layer. As long as it appears above the street & shop layer, but below the wall layer, I can make it appear to move behind the wall and on the street.
By keeping images separate I am able to reuse the same assets in different scenes. If I need a sidewalk and street in a new background I can simply drag and drop the isolated layer into a new scene. The same goes for the background characters.
Because of my strong belief that efficiency will improve with my asset library I have devoted more time to this episode than I am otherwise comfortable with. When I know an asset is being designed with the intent of reproduction, I spend extra time to design it in order to meet all future requirements. That means each 2d image includes a front, side, and rear profile. For each vehicle I also have a bright, illuminated layer specific for activated brakelights. Each character has a minimum of a front and rear profile. The main characters also have a left and right profile.
Hope this was informative in some way and you find joy in your day.
I’ve made a lot of progress on the Admiral byrd animation, which is where most of my time has gone. I’ve also developed an exciting new idea for an ongoing youtube program which I hope to share with you soon. I’ve been relentless with my time and unfortunately have found myself unable to post here as much as I’d like. Above is a video summarizing the challenges and highlights of production.
I’m still working on the animated video regarding admiral byrd, but in the meantime here’s a look at day 3 of production on “Doctor with the Red Houseware”
Doctor with the Red Houseware was filmed over the course of 5 days. I intend to summarize each of the challenges and obstacles throughout the filmmaking process through a series of videos, and this video summarizes day 1.
After completing the final day of filming last week, I’ve finally had a chance to edit the material. I’ve completed the first crucial step, which is to assemble the best clips together in the timeline. When I made the first episode last year that was pretty much my only step, and then I added a “color grade”. I put that in quotations because I have a few shots in episode 1 that are completely blue because I couldn’t figure out how to change them back to a normal color. Also, I’m pretty sure the entire episode still only plays out of the left speaker.
At this point there are many steps, but each one becomes more rewarding than the last. I get to see my shots come to life as the saturation increases and the skin tones increase in warmth. The audio transforms from an uncontrolled mess of garbled rumbles into a valley of emphasized pitches. And adding music to any scene is like adding alcohol to a romantic situation – it’s not necessary but it sure gets things moving.
I’ve divided the episode into 5 major sequences based on the day the scene was shot. There are subsequences within those days as well. One of the major challenges during Episode 4 – which had a run time of 22 minutes – was the processing burden it placed on my computer during the edit. The file size becomes massive when you have hundreds of 2-3 seconds clips that feature a colorgrade, audio effects, and a mask or two. Sometimes it becomes necessary to stack video clips atop each other which multiplies the amount of information premiere pro has to remember.
Once I complete the edit for each 4-6 minute sequence, I will export the scene and load it into ableton live. Here I can compose the background music so that it is in sync with the scene. I can also add some reverb and eq to the scene, but so far I’ve found premiere pro is better suited for dialogue and general film editing. Once I have the song composed and leveled I will export each instrument to a different stem and work with the scene back in premiere pro. After I have the audio mixed and completed I will begin work on the colors.
I don’t want to get as in depth with the coloring as I did the last episode. One of the major challenges of working with a small budget is that I am unable to apply wallpaper or paint many of the walls that I am shooting in front of. The reason why this matters is that the white walls in any home take on a soft orange hue from sunlight. A simple method way of enhancing the skin tones of your actors is to have them contrast with their background.
Transformers – Michael Bay
Orange and teal are known as complimentary colors as they are on opposite sides of the color wheel. When the background is teal and skin tone is orange, it looks good. I mention the walls because whenever background objects are the same tone as the actors’ skin it becomes more difficult to accentuate that contrast. You can still do it with a mask, or by using the rotobrush in after effects, but that results in more layers of video – which puts more stress on your processor.
If I had a real budget for a legitimate production, I could control the set and design the background for the ideal color balance. If color schemes in film interests you, I encourage you to watch a Wes Anderson film. He is the master of artistic framing and balance, in my opinion. If you want to see a heavy orange and teal effect, watch a Michael Bay Film.
Wes Anderson
I know this has been a technical heavy post that was essentially written for noone, but that’s where my mind is at. Perhaps you can see why I retain my stubborn belief that marketing and creativity are born from diametrically opposed regions of the brain. Ideally I could do both at the same time, but I have always felt I am only capable of thinking one way or another.
It’s wild how much I have learned over the past year about the technical aspects of filmmaking. The irony is that I’ve become faster at each part of the process but the amount of steps before completion feels as though it is infinite. One final ramble I have to get out is that I never can make up my mind about whether to mix this film in 5.1 surround sound. I feel that I am capable, but I would need to purchase Adobe Audition, a 5.1 sound card, and a set of surround sound speakers. Youtube does not support surround sound and neither do 95% of the viewers who will eventually be watching my short film. I have decided to purchase a DVD writer so that I can encode the finished product to a DVD and offer it as an incentive during my kickstarter campaign. In this digital age, however, I am more than certain that most supporters will prefer access to the file online. A lot of homes do not even feature a DVD player.
If you read to the end of this post, congratulations, I am certain you are one of the few. This entire post was comprised of godawful technobabble and the aimless ponderings of a man’s compulsive desire to speak the language of cinema. Enjoy the day and the lessons it teaches you.
I made a video about screenplay revisions and how each draft better prepares a filmmaker for production. It took me longer than I’d prefer but I’m happy I finished it. I really wanted to trash it but felt it was important to post regardless of my internal shame and regret. Check it out below if you’d like:
I received feedback yesterday from Katie (plays Diedre) regarding the script. She helped make me aware of a few issues I wasn’t aware of – hitting the audience over the head with clues, handing out bombshell revelations like they’re candy, and removing lines of an earlier draft that made it special.
I’ve become pretty good at accepting criticism over the years. When I began writing receiving feedback felt like getting stabbed in the back. After I learned a few things I became stubborn and distracted by my own rebuttal. It is only after much experience I’ve become comfortable with allowing the reader to speak freely and uninhibited.
Something to keep in mind as a writer is that no story is perfect. You can purchase a movie that has received exemplary reviews and spend the entire 120+ minutes whining about how ridiculous the action is. It’s never about being perfect, but it’s always about producing an enjoyable experience. Just because we scream “You idiot!” during a slasher does not mean we are unhappy.
I’ve began implementing the changes Katie suggested already. When the plot and characters work together logically the story writes itself. Most of my adjustments involve the delete key, which is both easy and exciting (my goal is still 15 pages total). When I am done with this draft I plan to send it out to new readers who will be experience it for the first time. If I receive good reviews from them I can began purchasing tools and equipment, hire actors, and reserve the location I will be using to film.
The next short video I’m going to post is looking decent. If it weren’t for me feeling ill this morning then I could guarantee that I would post it later today. Currently I’m worried that I will feel much worse as more time passes.
We’ve made it to April and the weather is beautiful. Hoping you enjoy your Friday regardless of whether you think you will.
I’d like to make this short and sweet as I just finished my shift and it’s time for me to rest. I made some great improvements to the script last night and feel that it is heading in the right direction.
It’s amazing how easy it is to delete segments of your story after you get some breathing room and realize it is not as perfect as you first thought. I think you make the most progress when you view your product as partially defective and take it back into the shop for repairs.
A lot of highly successful comedies feature an endless onslaught of transitioning meanings. Many scene begin with the anticipation of a character’s actions resulting in something bad that turn into something good. I feel quite certain that the more fluctuation you apply to the events that are unfolding the more intriguing they become. You keep your audience on your feet and your protagonists in a position of uncertainty.
I want every line in my story to add significance. The stakes should continually raise with the threat of danger repeatedly becoming more imminent. The awesome thing about late-stage drafts is that you understand your story more thoroughly and become less concerned with word count. Every dramatic situation you come up with will always have areas of tension, urgency, and conflict. Applying your creative ability to find ways to increase these elements will tighten and escalate your story.
I always like to think in terms of levels when I am doing something creative. As a filmmaker, I find areas of cinema that I feel separate the production quality. You begin by purchasing a camera and audio recording equipment. You get the takes you need, then you edit them into a story. It’s easy to stop there, but learning how to color grade takes you to another level. After that it is tempting to call it a finished production – but learning how to sound mix and improve dialogue with compressors, cross fade, and background noise brings you one level closer to a professional production. After all this is completed you will be tempted to export and publish. But then there are special effects – and often times there are areas in your story that will be more effectively shown with animations (think title sequence at the least, or phone and computer screens, or a burst of blood).
It is the same with writing just as it is with everything else. Each progressive step is not necessarily more difficult, it is simply more laborious to continue applying one improvement after another on a single piece of work. I think of it as “leveling up” because other artists who are working within the same medium are bound to drop off at each of the points I feel are “good enough.” I do believe every story can only be as good as its premise, but even that I am willing to rework if it means the final production will be better. I am never afraid to start from scratch all over again. If I don’t have a good story to tell prior to production, then I do not wish to devote a month or two to telling it.
Now it is time for me to sleep, or as I like to call it, “plot.” I wish you good fortune today in your day’s adventure and hope to have positive news regarding episode 5’s story soon.